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Family Business was originally planned to be released at TP7, but as there was absolutely no design in this intro, we didn't release it. We released it at Mekka&Symposium 1998 in Fallingbostel, Germany, although it still has no design (except for Cyclone's fabulous buttons), and it came #4 in the 40k intro-competition.
This thing has been coded by our spanish coder Kustom, but as we weren't able to contact him for some months, design could not be improved... We released it on his request. Intro features nice code like a texturemapped tunnel and some fast env-mappers. It also features an endpart with lightrays behind a "Family Business" logo shining through... However this part doesn't seem to work on some CPUs.
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