ROTR 3 - Rabitt Rumble (Jump'n'Run)
Pretracker 3.0 (mighty sample precalculator)
*NEW* BB2
Sprite Multiplexer*NEW*
(downloadable)
BB2 CPU-Blit
(downloadable)
Overview:
A tracker based MIDI composing tool. It covers the whole range of midi
functions
by a simple kind of ´instrument programming´ concept. People
that are familiar
with the *** SOUND SYSTEM by ABYSS will also appreciate the sophisticated
track concept (the ´patterns´ are splitted into tracks).
Requirements:
Any AMIGA computer with at least 68020+,
2 MB RAM, Kick 2.1
Features:
- Upto 64 voices
- Protracker/*** usability
- Midifile export (Format #0)
- 100% Graphiccards kompatible
- Fully adjustable on virtually every screen resolution
- Easy choord-handling (no need to use three or more voices to get
a choord)
- Standard Protracker command-set adapted to MIDI as close as possible
- For most purposses you don´t have to know anything about MIDI
itself.
- Many limitations that came with the MIDI format are hidden for the
user.
- Almost no limits for polyphonic output (max. 256 notes if your synth
can handle this)
Releasedate
The programms core is finished by 90%.
This means that all relevant midistuff is included. The gui itself
isnt very finished and needs some optimizing in speed and usability.
Until now i only included a VBL-replay (CIA is missing).
Betatesting & Download
Although the current betaversion (v0.36) lacks many many
things, it´s useable to do some semi-serious midi tracking.
If you test HIMEX then please gimme your impressions or
general bug reports (as long as they are not mentioned in the doc.).
If you are not experienced in Protracker and/or *** you dont have
any real chance to use HIMEX because i didnt wrote a real doc.
Screenshots
Those screenshots are taken from a very early stage of developing.
I.e. the INSTRUMENT-EDITOR will later also support real
programming and choord-automization.
Screenshoot #1 (800x600
screenmode)
Screenshoot #2
(640x283 screenmode)
Overview:
Have you ever seen RISE OF THE RABBITS? A cute BOMBERMAN clone
that was released at MS97. This is the sequel to this cute nice little
game.
This time you have to explore 16 levels spread over 4 worlds.
All in all it´s a 2d jump´n´run in MARIO style but
with massive AGA
support and a great game-design that is specialized in a good playability.
Of course there will be alot of secrets to explore.
Features:
- 3 parallax scrolling layers, 6 scrolling areas at all
- Fog layer
- Upto 272 colors at once
- Hires scrolling
- 24Bit Palettes (of course)
- *** Sound System music
- FUN! (this feature seems to be missing in hardly all AMIGA games
today)
Requirements:
Any AMIGA with AGA Chipset and 2MB
Chipram.
(Maybe the final version will need some Fastmem too!)
Releasedate
A totally cut-down version was released at the MS98
in April.
This version was especially done for the 32KB game compo.
Yes! You have heard right. A complete Jump´n´Run in 32KB!
Download: RISE OF THE RABBITS 2
This little release can only giva ya small littly tiny impression of
the final version (which will be finished hopefully until Summer 1998).
Overview:
A mighty sample calculating tool that renders its output into
a given PROTRACKER module The tools´ core is script-based
programming language that is able to generate all kind of instruments.
This tool is usefull whenever you need extremly small modules with
the sound of big sampled instruments.
Features:
- Easy to learn script-language
- Supports: Mixing,Choords,Amplifying,Ramp,Filter(lo/hi/notch),Fading
and much more
- The created samples do sound like playing on a professional keyboard
Requirements:
Any AMIGA computer with at least 68020+,
2 MB RAM, Kick 2.1
Releasedate
Already released internally for some ABYSS
members.
Bartman/ABYSS already did a WIN95 port (for no reasons =).
Public release unsure.
Overview:
A software-library for BB2 that enables you to display a large
number VIRTUAL SPRITES. The main advantage compared to
blitting the needed objects is the immense speed increase. I.e. displaying
32 VIRTUAL SPRITES with a size of 64x64 pixels and 16 colors
just needs about 40 rasterlines. For the blitter this would be 64kb
to blit!
Features:
- Upto 64pixel width sprites
- Upto 512 AGA Sprites on-screen.
- All Sprites are using a single 16colors palette
- No need for one free scanline between a set of 8 sprites
- Most parts are done in pure assembly (for speed reasons)
- Everything fits into the standard BB2-Displaylib concept.
ps. By installing a blitter-interrupt you can use this two techniques
almost
at once which gives you the ability to write shoot-em-up games with
dotzend
of really big enemies. No AMIGA-AGA game has used this technique by
now afaik.
Requirements:
Any AMIGA computer with at least 68020+,AGA,MB
RAM, Kick 2.1
Download
BB2 CPU Blit
Overview:
This is a set of commands to replace the original BLIT commands from
BB2.
The new commands do only use the CPU to put shapes on the screen.
The advantage is that in most cases your CPU is about 30-200% faster
then
the BLITTER.
Features:
- 100% compatible to all kind of BB2-SHAPES
- Supports upto 8 Bitplanes
- Replacements are done for: BLOCK,BLIT,BBLIT
Requirements:
Any AMIGA computer.
Download
This release if lacking of the BBLIT commando.
If you need it please contact me by email.